

Each successful hit within the next 5 rounds will inject poison into the target. Gains one use at level 1, one use at level 5, and an additional use every 5 levels thereafter. May use the Poison Weapon ability once per day.This bypasses magic resistance and continues to grow in power even past level 20, to eventually deal 68 magic damage at level 34 (and healing the Blackguard for the same amount). May use the Absorb Health ability once per day, which deals 2 points of damage per level to an enemy, healing the Blackguard the same number of Hit Points.May turn undead as a Paladin of the same level.This class kit is only available in Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. They can't use the spell Detect Evil at all and Protection From Evil is no longer an innate ability, they also have a different minimum requirements than paladins. While paladins and the other class kits can become fallen, blackguards are not affected by Reputation or the evil acts they perform. Instead of Lay on Hands, they have the ability Absorb Health. Their abilities do reflect their dark nature as the anti-paladins have immunities to few status effects, which are Level drain and fear in this case.

Some people call these villains "anti-paladins" due to their completely evil nature. Consorting with demons and devils and serving dark deities, the Blackguard is hated and feared by all. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. The Blackguard, a Paladin class kit, epitomizes evil and is nothing short of a mortal fiend.
