
Yet all along there was a band of stalwart readers who had found a second home in Fabled Lands. For fifteen years, Fabled Lands vanished into the mists of myth. Mary Tapissier’s successor, Marion Lloyd, came up with a plan to repackage the books in more affordable format, but it didn’t come together. Fabled Lands failed – and not because it didn’t have many dedicated fans, but simply because the combination of low cover price and high production costs meant the publisher wasn’t making enough of a profit. The rest is history, meaning you can probably find it on Wiki. But it’s never just so we could close off a branch of the narrative flowchart. In Fabled Lands you might die you often will. I hate to be killed because I didn’t follow the path the author set out for me. It worried us that the marketing department fixed the price a bit low, just £1 above a regular gamebook, which gave a lot less content and, if you’re asking us, a lot less quality in most cases too. The fold out covers, the colour regional maps. Mary bought it at once, gave us everything we wanted.

#Fabled lands roleplaying pdf serial
After VR, Jamie and I decided to take the world of his radio serial and expand it as a setting for our huge, open-structured, sandbox gamebook concept. Mary was at the publishers Pan Macmillan, and she liked VR, but in the end we got a better offer from Mammoth Books, now extinct.
#Fabled lands roleplaying pdf series
I had met Mary Tapissier when Min (Mark Smith) and I were shopping the Virtual Reality series around. The publishers didn’t get it – and why should they? They didn’t roleplay, so they didn’t understand why we found the enforced quest of the typical gamebook so authorial and stultifying. At first we’d pitched it as a choose-your-own-RPG-campaign set in Camelot. Long before that, the idea of a vast interlinked gamebook world where you could pick from hundreds of quests, defining your own adventuring life story as you went, was something Jamie and I had wanted to do since the mid 1980s. Originally the realm of Harkuna had been created for a BBC radio serial that Jamie wrote with his brother in the early 1990s. We didn’t know it then, but we had begun a task that was to take the next two years of our creative lives. In the morning, blearyeyed, I looked for a place to put a glass of orange juice and a life-saving plate of bacon, and came across the map. They can’t stand each other.” By the end of the night we had settled on a favourite dram. “And who lives there?” “The Golden Men?” “I thought we decided they were Blue Men?” “Both. ‘Ankon-Konu,’ Jamie wrote carefully on the map. Might have been Talisker or Laphroiag, I can’t remember. We both knocked back another shot of whisky. All rights reserved.ĪPPENDIX - LAIR OF THE RATMEN 170 CHARACTER SHEETįoreword “What would you call the unknown lands across the sea?” said Jamie.

No part of this book may be copied or reproduced without the prior written permission of the copyright holders. Dave Morris and Jamie Thomson hereby assert their moral right to be identiied as the authors of Fabled Lands in accordance with the Copyright, Design and Patents Act 1988. Cartography is © copyright 2011 Greywood Publishing. Illustrations are © their respective owners. Fabled Lands Role Playing Game, not including original locations, gods or personalities is © copyright 2011 Greywood Publishing.

Published in the United Kingdom First Edition Print: June 2011 ISBN: 978-0-85744-073-0 Fabled Lands is © copyright 2011 Dave Morris and Jamie Thomson and is used under license. CREDITS Written by Shane Garvey and Jamie Wallis Edited by Rodney Leary and Andy Wright Fabled Lands World Map by Gillian Pearce (layout, City Maps & Graphic Design by Jamie Wallis Artwork & Original Renders by Martin McKenna, Janine Johnson, Megara Entertainment (Sade, Andreas Mayor, Ralf Jergan Kraft, Algol, Kathy Gold, Arion Games, Mike Heywood, Best Images, Tony Hough, Linda Buckland & Cindi L We would like to extend a special thanks to Martin McKenna for his wonderful artwork and continued help & support.
